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iHazeHull Struct Reference

A mesh specially meant for use by the haze. More...

#include <haze.h>

Inheritance diagram for iHazeHull:

iBase List of all members.

Public Methods

virtual int GetPolygonCount () const=0
 get the number of polygons.

virtual int GetVerticeCount () const=0
 get the total number of vertices.

virtual int GetEdgeCount () const=0
 get the total number of edges.

virtual void GetVertex (csVector3 &res, int vertex_idx) const=0
 get a vertex by index.

virtual void GetEdge (int edge_num, int &vertex_idx_1, int &vertex_idx_2) const=0
 get the two (unordered) points of an edge (by index).

virtual int GetPolVerticeCount (int polygon_num) const=0
 get the number of vertices in a polygon.

virtual int GetPolVertex (int polygon_num, int vertex_num) const=0
 get vertexindex in a polygon (given vertex number in polygon).

virtual int GetPolEdge (int polygon_num, int vertex_num, int &start_idx, int &end_idx) const=0
 Get the edge index that starts at given vertex number in polygon Also returns the start and end vertex-idx of the edge (in clockwise order).


Detailed Description

A mesh specially meant for use by the haze.

This mesh must be a convex hull. for example: cubes, boxes, spheres, cones, cylinders, pyramids. A convex hull object can be defined as follows: from any point inside the object, all of the polygons are completely visible (none are obscured by other polygons from the convex hull). The ordering of the vertices (vertice numbering) is important when multiple hulls are used. Also edges must be numbered, with a number for each undirected edge. (i.e. a->b and b->a have the same edge number). Polygons thus have N vertices and N edges. For a particular polygon, the edges return their points in clockwise ordering.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000