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shadcast.h

00001 /*
00002     Crystal Space 3D engine
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __I_SHADCAST_H__
00021 #define __I_SHADCAST_H__
00022 
00023 #include "csutil/scf.h"
00024 
00025 struct iShadowCaster;
00026 struct iShadowReceiver;
00027 struct iShadowBlock;
00028 struct iShadowBlockList;
00029 struct iMovable;
00030 class csBox3;
00031 
00032 SCF_VERSION (iShadowCaster, 0, 0, 1);
00033 
00039 struct iShadowCaster : public iBase
00040 {
00042   virtual iShadowBlock* GetShadows (const csVector3& pos) = 0;
00043 };
00044 
00045 SCF_VERSION (iShadowReceiver, 0, 0, 1);
00046 
00050 struct iShadowReceiver : public iBase
00051 {
00053   virtual void CastShadows (iShadowBlockList* shadows) = 0;
00054 };
00055 
00056 #endif // __I_SHADCAST_H__
00057 

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