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shadcast.h00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __I_SHADCAST_H__ 00021 #define __I_SHADCAST_H__ 00022 00023 #include "csutil/scf.h" 00024 00025 struct iShadowCaster; 00026 struct iShadowReceiver; 00027 struct iShadowBlock; 00028 struct iShadowBlockList; 00029 struct iMovable; 00030 class csBox3; 00031 00032 SCF_VERSION (iShadowCaster, 0, 0, 1); 00033 00039 struct iShadowCaster : public iBase 00040 { 00042 virtual iShadowBlock* GetShadows (const csVector3& pos) = 0; 00043 }; 00044 00045 SCF_VERSION (iShadowReceiver, 0, 0, 1); 00046 00050 struct iShadowReceiver : public iBase 00051 { 00053 virtual void CastShadows (iShadowBlockList* shadows) = 0; 00054 }; 00055 00056 #endif // __I_SHADCAST_H__ 00057 Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000 |