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sector.h00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 1998-2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __IENGINE_SECTOR_H__ 00021 #define __IENGINE_SECTOR_H__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 class csVector3; 00027 class csSector; 00028 class csColor; 00029 class csBox3; 00030 class csReversibleTransform; 00031 struct iMeshWrapper; 00032 struct iMeshList; 00033 struct iLightList; 00034 struct iThing; 00035 struct iStatLight; 00036 struct iVisibilityCuller; 00037 struct iObject; 00038 struct csFog; 00039 struct iGraphics3D; 00040 struct iPolygon3D; 00041 struct iRenderView; 00042 00043 SCF_VERSION (iSector, 0, 4, 1); 00044 00054 struct iSector : public iBase 00055 { 00057 virtual csSector *GetPrivateObject () = 0; 00059 virtual iObject *QueryObject() = 0; 00060 00062 virtual bool HasFog () const = 0; 00064 virtual csFog *GetFog () const = 0; 00066 virtual void SetFog (float density, const csColor& color) = 0; 00068 virtual void DisableFog () = 0; 00069 00071 virtual iMeshList* GetMeshes () = 0; 00073 virtual iLightList* GetLights () = 0; 00074 00076 virtual void ShineLights () = 0; 00078 virtual void ShineLights (iMeshWrapper*) = 0; 00079 00085 virtual void CalculateSectorBBox (csBox3& bbox, 00086 bool do_meshes) const = 0; 00087 00092 virtual void SetVisibilityCuller (const char *Name) = 0; 00097 virtual iVisibilityCuller* GetVisibilityCuller () const = 0; 00098 00102 virtual int GetRecLevel () const = 0; 00103 00111 virtual iPolygon3D* HitBeam (const csVector3& start, const csVector3& end, 00112 csVector3& isect) = 0; 00113 00120 virtual iMeshWrapper* HitBeam (const csVector3& start, const csVector3& end, 00121 csVector3& intersect, iPolygon3D** polygonPtr) = 0; 00122 00141 virtual iSector* FollowSegment (csReversibleTransform& t, 00142 csVector3& new_position, bool& mirror, bool only_portals = false) = 0; 00143 00145 virtual void Draw (iRenderView* rview) = 0; 00146 }; 00147 00148 00149 SCF_VERSION (iSectorList, 0, 0, 2); 00150 00154 struct iSectorList : public iBase 00155 { 00157 virtual int GetCount () const = 0; 00158 00160 virtual iSector *Get (int n) const = 0; 00161 00163 virtual int Add (iSector *obj) = 0; 00164 00166 virtual bool Remove (iSector *obj) = 0; 00167 00169 virtual bool Remove (int n) = 0; 00170 00172 virtual void RemoveAll () = 0; 00173 00175 virtual int Find (iSector *obj) const = 0; 00176 00178 virtual iSector *FindByName (const char *Name) const = 0; 00179 }; 00180 00181 SCF_VERSION (iSectorIterator, 0, 0, 1); 00182 00187 struct iSectorIterator : public iBase 00188 { 00190 virtual void Restart () = 0; 00191 00193 virtual iSector* Fetch () = 0; 00194 00199 virtual const csVector3& GetLastPosition () = 0; 00200 }; 00201 00202 #endif // __IENGINE_SECTOR_H__ 00203 Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000 |